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	<title>Comments on: Terminology: the difference between a gesture and a manipulation</title>
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	<link>http://blog.rongeorge.com/design/interaction-design/terminology-the-difference-between-a-gesture-and-a-manipulation/</link>
	<description>About designing interfaces and experiences</description>
	<lastBuildDate>Wed, 15 Sep 2010 18:01:50 +0000</lastBuildDate>
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		<title>By: OCGM (pronounced Occam[&#39;s Razor]) is the replacement for WIMP- Experience Design by Ron George</title>
		<link>http://blog.rongeorge.com/design/interaction-design/terminology-the-difference-between-a-gesture-and-a-manipulation/#comment-1546</link>
		<dc:creator>OCGM (pronounced Occam[&#39;s Razor]) is the replacement for WIMP- Experience Design by Ron George</dc:creator>
		<pubDate>Sat, 20 Mar 2010 22:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://rongeorge.com/?p=572#comment-1546</guid>
		<description>[...] went into detail about the differences in Gestures and Manipulations in a previous post [check it out for a refresher]. Gestures are actions performed by the user that initiate a function [...]</description>
		<content:encoded><![CDATA[<p>[...] went into detail about the differences in Gestures and Manipulations in a previous post [check it out for a refresher]. Gestures are actions performed by the user that initiate a function [...]</p>
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		<title>By: Tweets that mention Terminology: the difference between a gesture and a manipulation- Experience Design by Ron George -- Topsy.com</title>
		<link>http://blog.rongeorge.com/design/interaction-design/terminology-the-difference-between-a-gesture-and-a-manipulation/#comment-1141</link>
		<dc:creator>Tweets that mention Terminology: the difference between a gesture and a manipulation- Experience Design by Ron George -- Topsy.com</dc:creator>
		<pubDate>Tue, 26 Jan 2010 18:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://rongeorge.com/?p=572#comment-1141</guid>
		<description>[...] This post was mentioned on Twitter by fabianv, jc.franko. jc.franko said: Terminology: the difference between a gesture and a manipulation - http://bit.ly/6EKg7o #nui [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by fabianv, jc.franko. jc.franko said: Terminology: the difference between a gesture and a manipulation &#8211; <a href="http://bit.ly/6EKg7o" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/bit.ly/6EKg7o?referer=');">http://bit.ly/6EKg7o</a> #nui [...]</p>
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		<title>By: Ron</title>
		<link>http://blog.rongeorge.com/design/interaction-design/terminology-the-difference-between-a-gesture-and-a-manipulation/#comment-895</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://rongeorge.com/?p=572#comment-895</guid>
		<description>I&#039;m not sure if any are in the system at this point. When I left, last summer, there were none implemented. That didn&#039;t stop design though, and there are several in the works now.

There have also been some great leaps forward in the gesture learning and recognition category.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if any are in the system at this point. When I left, last summer, there were none implemented. That didn&#8217;t stop design though, and there are several in the works now.</p>
<p>There have also been some great leaps forward in the gesture learning and recognition category.</p>
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		<title>By: Ron</title>
		<link>http://blog.rongeorge.com/design/interaction-design/terminology-the-difference-between-a-gesture-and-a-manipulation/#comment-894</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://rongeorge.com/?p=572#comment-894</guid>
		<description>One of the most interesting things I learned about actual alternative input users on the Windows platform was the use of the flicks.

Users would program their favorite actions or command into it and use it in games. To a designer with no experience, you would be designing for a corner case. After seeing the numbers, that is absolutely not the case. It was significant.</description>
		<content:encoded><![CDATA[<p>One of the most interesting things I learned about actual alternative input users on the Windows platform was the use of the flicks.</p>
<p>Users would program their favorite actions or command into it and use it in games. To a designer with no experience, you would be designing for a corner case. After seeing the numbers, that is absolutely not the case. It was significant.</p>
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