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	<title>Comments on: OCGM (pronounced Occam[&#039;s Razor]) is the replacement for WIMP</title>
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	<link>http://blog.rongeorge.com/design/ocgm-pronounced-occams-razor-is-the-replacement-for-wimp/</link>
	<description>About designing interfaces and experiences</description>
	<lastBuildDate>Wed, 15 Sep 2010 18:01:50 +0000</lastBuildDate>
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		<title>By: noah adler &#187; Bringing NUI to VST</title>
		<link>http://blog.rongeorge.com/design/ocgm-pronounced-occams-razor-is-the-replacement-for-wimp/#comment-1494</link>
		<dc:creator>noah adler &#187; Bringing NUI to VST</dc:creator>
		<pubDate>Sat, 06 Mar 2010 04:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rongeorge.com/?p=666#comment-1494</guid>
		<description>[...] to see some guidance on retrofitting the myriad VSTs out there to transition them from WIMP to OCGM in a timely fashion. I suppose, as always, it&#8217;ll just take some time for the adjustment to [...]</description>
		<content:encoded><![CDATA[<p>[...] to see some guidance on retrofitting the myriad VSTs out there to transition them from WIMP to OCGM in a timely fashion. I suppose, as always, it&#8217;ll just take some time for the adjustment to [...]</p>
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		<title>By: Nex&#8217;Hebdo 02 &#124; Nexdotnet’s Blog</title>
		<link>http://blog.rongeorge.com/design/ocgm-pronounced-occams-razor-is-the-replacement-for-wimp/#comment-1085</link>
		<dc:creator>Nex&#8217;Hebdo 02 &#124; Nexdotnet’s Blog</dc:creator>
		<pubDate>Fri, 22 Jan 2010 14:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rongeorge.com/?p=666#comment-1085</guid>
		<description>[...] Les interfaces graphiques sont les enjeux du moment et de l’avenir. En effet, beaucoup commence à se poser des questions vis-à-vis des échecs de certains projets où, dans un moment de lucidité, les acteurs finissent par se poser cette question : Mais pourquoi notre application a-elle cette apparence? Hé bien, simplement parce que la précédente ressemblait à cela… Bien souvent, nous ne remettons pas en question le design et partons directement sur des bases classiques, héritage historique de nos pairs. Heureusement pour nous, beaucoup commence à remettre en question l’existant. L’UI évolue tout autour de nous. Le monde du jeu vidéo en est un bon exemple : WII, Projet Natal (EN), etc. Le développement des NUI (Natural User Interface), interfaces dites naturelles,  n’y est pas étranger. Aussi, on évoque la notion d’expérience utilisateur qui y est souvent associée. Le projetSurface (EN) a changé la donne (table multitouche de Microsoft) en concrétisant un peu plus ces concepts. Ron George qui a participé au projet, est un expert reconnu en la matière. Il serait d’ailleurs en train de refaire une jeunesse à l’IHM de Windows 8, en annonçant ouvertement la fin du modèle WIMP : Windows Icons Menus Pointing. Il introduit pour cela sa proposition d’évolution vers l’ OCGM : Objects Containers Gestures Manipulations. Je vous laisse découvrir sur son blog : OCGM remplaçant de WIMP (EN). [...]</description>
		<content:encoded><![CDATA[<p>[...] Les interfaces graphiques sont les enjeux du moment et de l’avenir. En effet, beaucoup commence à se poser des questions vis-à-vis des échecs de certains projets où, dans un moment de lucidité, les acteurs finissent par se poser cette question : Mais pourquoi notre application a-elle cette apparence? Hé bien, simplement parce que la précédente ressemblait à cela… Bien souvent, nous ne remettons pas en question le design et partons directement sur des bases classiques, héritage historique de nos pairs. Heureusement pour nous, beaucoup commence à remettre en question l’existant. L’UI évolue tout autour de nous. Le monde du jeu vidéo en est un bon exemple : WII, Projet Natal (EN), etc. Le développement des NUI (Natural User Interface), interfaces dites naturelles,  n’y est pas étranger. Aussi, on évoque la notion d’expérience utilisateur qui y est souvent associée. Le projetSurface (EN) a changé la donne (table multitouche de Microsoft) en concrétisant un peu plus ces concepts. Ron George qui a participé au projet, est un expert reconnu en la matière. Il serait d’ailleurs en train de refaire une jeunesse à l’IHM de Windows 8, en annonçant ouvertement la fin du modèle WIMP : Windows Icons Menus Pointing. Il introduit pour cela sa proposition d’évolution vers l’ OCGM : Objects Containers Gestures Manipulations. Je vous laisse découvrir sur son blog : OCGM remplaçant de WIMP (EN). [...]</p>
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		<title>By: Ron</title>
		<link>http://blog.rongeorge.com/design/ocgm-pronounced-occams-razor-is-the-replacement-for-wimp/#comment-966</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rongeorge.com/?p=666#comment-966</guid>
		<description>Dan, you are thinking to deeply about the responses rather than the heart of the matter.

I don&#039;t think this is some grand evil plan by you that you just invented out of thin air. By contrast, I think just the opposite. I think you are a product of the drifting divide between technical design and artistic design.

There has been a very clear divide between the types of design. The technical designers have drifted into their own realm and the artistic designers as well. The line is clear but it shouldn&#039;t be.

You and I disagreeing about this point also does not make this a drastic affair. Disagreeing with colleagues is a way of scholarly thought! We should disagree on things, it promotes creativity and critical thinking! Our disagreement on this definition has nothing to do with you personally or the quality of your designs.

Also, don&#039;t think that I dislike your book. That is not the case at all. I actually have 3 copies of it sitting on my shelf that I loan out to inquisitive students. I will admit though, I do have some &quot;edits&quot; on the first few pages, ;)

The simple fact is, we need more books on the subject. We all need to buy more, read more, and write more. This field of study is so young that it lacks in this area and it shows.</description>
		<content:encoded><![CDATA[<p>Dan, you are thinking to deeply about the responses rather than the heart of the matter.</p>
<p>I don&#8217;t think this is some grand evil plan by you that you just invented out of thin air. By contrast, I think just the opposite. I think you are a product of the drifting divide between technical design and artistic design.</p>
<p>There has been a very clear divide between the types of design. The technical designers have drifted into their own realm and the artistic designers as well. The line is clear but it shouldn&#8217;t be.</p>
<p>You and I disagreeing about this point also does not make this a drastic affair. Disagreeing with colleagues is a way of scholarly thought! We should disagree on things, it promotes creativity and critical thinking! Our disagreement on this definition has nothing to do with you personally or the quality of your designs.</p>
<p>Also, don&#8217;t think that I dislike your book. That is not the case at all. I actually have 3 copies of it sitting on my shelf that I loan out to inquisitive students. I will admit though, I do have some &#8220;edits&#8221; on the first few pages, ;)</p>
<p>The simple fact is, we need more books on the subject. We all need to buy more, read more, and write more. This field of study is so young that it lacks in this area and it shows.</p>
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		<title>By: Ron</title>
		<link>http://blog.rongeorge.com/design/ocgm-pronounced-occams-razor-is-the-replacement-for-wimp/#comment-965</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rongeorge.com/?p=666#comment-965</guid>
		<description>I think you have a great grasp of the new technologies. The only point I would caution you about is this:

How do you define gestures? Don&#039;t think of gestures as complex motions performed on a touchscreen. They can be any set of motions simple or complex performed on anything. Thinking beyond the touchscreen on your desk, which has obvious ergonomic problems, think about putting a touchpad in front of you.

Check out this video, http://www.youtube.com/watch?v=9qg8IB64yu8

This is a promotional video about Fingerworks and the line of products he had. The touchpad that Westerman created was incredible.

For a bit of history, Westerman was the guy who wrote the seminal paper in 1999 about multi-touch pads and who Apple hired to do all the touch work for the iPhone.

The other point you bring up is valid. The UI should respond to the type of input that you choose. So if you begin to touch with a fingertip, it should change and become more affordable to the fingertip. Its useless to try and create a UI that will encompass all inputs.</description>
		<content:encoded><![CDATA[<p>I think you have a great grasp of the new technologies. The only point I would caution you about is this:</p>
<p>How do you define gestures? Don&#8217;t think of gestures as complex motions performed on a touchscreen. They can be any set of motions simple or complex performed on anything. Thinking beyond the touchscreen on your desk, which has obvious ergonomic problems, think about putting a touchpad in front of you.</p>
<p>Check out this video, <a href="http://www.youtube.com/watch?v=9qg8IB64yu8" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=9qg8IB64yu8&amp;referer=');">http://www.youtube.com/watch?v=9qg8IB64yu8</a></p>
<p>This is a promotional video about Fingerworks and the line of products he had. The touchpad that Westerman created was incredible.</p>
<p>For a bit of history, Westerman was the guy who wrote the seminal paper in 1999 about multi-touch pads and who Apple hired to do all the touch work for the iPhone.</p>
<p>The other point you bring up is valid. The UI should respond to the type of input that you choose. So if you begin to touch with a fingertip, it should change and become more affordable to the fingertip. Its useless to try and create a UI that will encompass all inputs.</p>
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