Movie Interfaces: Code 46

I’m going to start a new regular feature here on my blog that I have been banging around in my head for a few months. What I’m going to do is give you a breakdown and some discussion points about interfaces that I see in movies. I’m a big movie buff and am always looking for details that have to do with design.

One thing I always enjoy, when seeing a movie with other designers,  is the discussion afterward. Talking about different things we each captured and then having some in depth critique is always fun. The format will probably change with each additional new movie, but I want to keep it digestible. Also feel free to point out any interfaces that I miss!

Movie: Code 46 (2003)

[it contains Organic User Interfaces, transparent monitors, futuristic workstation with a touch pad]

IMDB Link

This is a futuristic movie so there are several experiences that could be captured. I want to capture the two interesting ones.

The first is the Digital Photo Album. It’s a normal pocket sized photo album, but instead of 4×6 pictures, it has 4×6 bendable lcd screens. On these screens they play home movies that have been recorded. This is a great concept because you use the already current mental model of pocket sized albums to store memories. This would be a great leap into the household.

The other interesting thing about this is the interface is nothing more than an onscreen “jog” mechanism. The user rewinds and fast forwards by moving the thumb north and south on the jog. By pressing the center, the movie pauses. Great device and very understated, which as you know I like. :)

Summary

For further reading, and for classification, this interface would called an Organic User Interface. Mainly because the interface bends into shapes other than flat. There are some very interesting studies and prototypes around this model. If you are feeling particularly brave, you should head over to the Organic User Interface site (a spinoff of the ACM Magazine), that has a ton of information, videos, and papers that have been published on the subject. Of particular note about the actual implementation would be the speed of the video and no apparent view of the battery pack. These futuristic things are what will really start pushing the need for modern user interfaces.

As we begin to blend the hardware and mechanics of devices into the background and out of view, we also need to start hiding interfaces as well.

The second piece is wonderful setup for a futuristic workstation. This is their vision of the modern workstation. It consists of multiple monitors, above eye level on opposite walls, and a controlling device near the hand rest area. Of course it’s a natural interface due to the lack of mouse and traditional keyboard, but I also like what they did with the monitor position (above eye level, which prevents tiring of the eyes). I also like that they blended the controller and monitors in with the environment. The monitors are transparent when they are not on, and the small keyboard-like controller is small, clear, and flat, almost concealing itself when not in use.

Transparent Monitors are just around the corner! The recent work over at Purdue into optically transparent electronics shows a lot of promise.

The development of mechanically flexible and/or optically transparent electronics could enable next-generation electronics technologies, which would be easy-to-read, light-weight, unbreakable, transparent, and flexible. Potential applications could include transparent monitors, heads-up displays, and conformable products. Recent reports have demonstrated transparent thin film transistors (TFTs) using channels consisting of semiconductor nanowires (ZnO, SnO2, or In2O3) and random networks of single-walled carbon nanotubes (SWNTs).[1,2] [Source]

Critical thinking on Progress Indicating Traffic Lights and a challenge to you

Interesting update: With everyong heading to a more “green” design direction, most never took into account that the new LED lights will not generate enough heat to melt snow (source). This is such an obvious problem that I really doubt they had a professional Experience Designer involved. This sounds like a problem that arises when they try to “cut” costs by eliminating a designer.
I’m taking a break from writing my book and going to write a bit more about current happenings. Expect to see more blog entries. In this entry I’m going to do a cursory overview of a design winner and the thought process that you should take when partaking in a design

A few days ago The Red Dot Design Award Winners were announced. This is always such a great competition because the participants are so varied and different. The sky is the limit, its wonderful! This year there were 12,000 entries from 60 countries. Of the winners, one entry has gained some traction. The particular entry was progress indicating traffic lights.

Progress Indicator Lights

Progress Indicator Lights

I like this design! Anyone who knows me, knows that “Wait UI” (ex.- Press and Hold) is the bane of my existence [constant source of irritation]. Making the user wait for any period of time is a bad experience. We should challenge designers to come up with things that are not Wait UI. On the other hand, there are examples like this, where waiting ISthe UI. The users have to wait, now its time to make it more intuitive. Let’s break this down into the psychology of the problem and the Mechanical part of the problem.

Occupied time feels shorter than unoccupied time or Queuing Psychology 101 (the UX)

“…a day full of waiting, of unsatisfied desire for change, will seem a small eternity.” —William James, 1891

MIT’s Engineering Systems Division has an ace in the hole, so to speak, when talking about Queuing Psychology. Dr. Larson or affectionately referred to as “Dr. Queue” has been studying the effects of queuing for more than twenty years. The team over at ESD came up with a few things that were very interesting and solved a few pain points for Disney and theme parks in general. If you have ever been to Disney and went on any of the rides, the lines are insane. The lines can be anywhere between 15 minutes to 2 hours per ride. The challenge was to find a way to make this necessary evil more fun. They had a few great ideas that involved a wonderful use for a “touch wall” and other short interactive games.

Short interactive games while waiting in line at Disney

Short interactive games while waiting in line at Disney

Progress indicating lights have existed for 100 years (history)

When researching a design, we have to lean on what Bill Buxton always talks about in “new” designs. There rarely are any! They are just recirculations of old designs that we re-purpose for our current needs. This design is no exception. Marshalite Traffic Signals have been around in Australia since 1936 and still exist in a few places.

an analog version!

Marshalite - an analog version!

These lights already exist in the world, so what research can we gather? (current UX research)

So let’s look around and try to find some pain points for the current design. The progress indicator lights already exist in a few countries and obviously people are going to have some thoughts on them. In my very informal search and reading to look at what people think about them now, I found a few quotes.

They already have traffic lights and padestrian crossings in Manila with timers on them. As far as I can tell they don’t really help there.

… Delhi/Mumbai. … the last 5 seconds before the light turns green resemble the start of a NASCAR race. -both via Neatorama

So the reference here is that they also resemble Racing Trees and therefore will push the user to anticipate the light and may cause accidents. This is a problem that we should be aware of.

Racing Tree Lights

Racing Tree Lights

The first thing that comes to mind after seeing what we have seen so far, is that one solution will not solve all the problems. We are going to need a way for it to be configured at installation. We need to let the city engineers do the final stage of the design so they can customize it to fit their needs.

Why do we need to do this? (the greater design tenet with UX in mind)

The problem is that gasoline is getting more expensive and more scarce. If we continue how we are now, we will destroy the environment around us. We need to think green. You should always think low impact in your design solutions because it means they are less expensive in the long run. The more the design saves the company, the more apt they are at instituting it. So let’s look around at some of the current research on Hybrids and gasoline.

Question: Is it better to turn your car off for a 30 second stop or to leave it running?

Answer: Turn it off and it saves gas and its more wear and tear on your vehicle (starter, crank shaft, etc). Leave it on burns more gas and its easier on your vehicle.  –(1995) paraphrased from The Car Guys.

How does that compare to what the average is?

How long does the average American spend waiting at a red light?

Answer: 3min. and 18sec. via - WikiAnswers

There seems to be a gap. What about current technology with Hybrids?

Comparison of what Hybrids do

Comparison of what Hybrids do

So it seems that all manners of Hybrids shut their engines off at stop lights.

Given all that we have learned, what changes would we make? (UX Design)

It seems that really, the only glaring thing we need to take into account is the final 10 seconds. When users would start to rev their engines and get ready for the green light. This revving would then eliminate any of the benefits of the engines being shut off in the first place. The other piece we need to keep in mind is have it configurable at time of installation. This would be very helpful for tuning and further refinement as the time of install progresses.

Here is the current design that won the competition.

Design Winner

Design Winner

and here is a blank slate for you to test out your designs.

Blank Traffic Light

Blank Traffic Light

You can download this Illustrator CS4 file here. If you happen to be using another type of program, I also uploaded the EPS file, and you can get it here. I created the outer circle in Live Paint, so all you need to do is grab the paint bucket tool and drop whatever color you want in there.

Let’s see your designs! Send me your concoctions and I’ll post them here. Also write a bit about your rationale and reasoning for designing it your way.

Gizmodo posts about Courier: Microsoft’s new tablet?

UPDATE: The story hit engadget as well, but the story isn’t quite as positive. The comments are though, here’s the story.

I saw an interesting article on Gizmodo, ( http://gizmodo.com/536.. ) discussing some apparently new top secret laptop/tablet at Microsoft called Courier. The funniest thing is they mentioned what team it is, E&D, who is developing it, and who the head of the team is. Quite specific I think. I doubt if even half of it is true, but I must tell you. It is beautiful, … from the pictures of course.

As a Natural User Interface Designer working at Microsoft. I can tell you, this has piqued my interest. Things to note, they mention Multi-Touch and Stylus support.

I also particularly loved the comments. Quite surprising actually.

If this works exactly, and lives up to the video, as shown Ill buy it. and if they can beat Apple to the market, I’ll forget the iSlab (even as a mac user).

add mp3 capability, and why would i need a laptop at all?

I can see this being HUGE in schools. I know Drexel just replaced all their medical textbooks with iPod Touches (and I’m surprised to see nothing on Giz about it) but I’m sure if they knew this was on its way from Microsoft, they would have waited to see some prices.

Two Words, BAD ASS. I’ve been wanting to get a new laptop, but if this thing is truly on the horizon I’ll be saving up.

I love Apple and their products so much that I (Ed. pee)  apple juice, but this… this would have my money damn near instantly.

(All quotes taken from http://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet)

Does anyone else have any comments they would love to share? Or how about a Feature Wish List? Thinks that you absolutely MUST have or you will die a slow and painful death. I know I have my list of things I would want in a product like this, but I would like to compare mine to yours. So, Asus if you are reading, here are a few tidbits for you. :)

Infographic : User Interface Technology Adoption

User Interface Technology Adoption

User Interface Technology Adoption

This is an interesting graphic from Gartner ( http://www.gartner.com/DisplayDocument?id=1089112 ). I also like the small excerpt.

Gesture recognition dominates the hype in human-computer interaction in 2009, as virtual worlds hit the Trough of Disillusionment. A wide range of emerging technologies are moving from the trigger toward the peak, indicating that innovation continues almost unabated during the current recession.

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